Occasionally I offer mentorship opportunities to Full Sail students and alumni, with a specific focus on comic book writing or video game writing. If you’d like to apply, please read the details below, and submit an application!
If you’re serious about your writing, your career, and are willing to work hard in order to put together professional-grade portfolio samples, I’d love to hear from you! If you have questions prior to applying, please feel free to email me at email@example.com.
Please note that all mentorships are only open to current students or alumni of Full Sail University.
Video Game Writing Mentorship
Submissions close: CURRENTLY CLOSED
PLEASE READ THE INFORMATION BELOW IN ITS ENTIRETY BEFORE SUBMITTING AN APPLICATION.
WHAT IS THE VIDEO GAME WRITING MENTORSHIP?
The goal of this mentorship is to help guide a motivated and driven Full Sail student or alumni through the process of creating portfolio-ready interactive samples that will be used to apply for game writing positions within the video game industry.
WHAT WILL I LEARN?
This mentorship is designed to be a comprehensive crash course in how to write and create several polished pieces of interactive fiction that will show hiring managers that you are serious about game writing and bringing vital skills to the table.
Throughout the process, the mentee will learn, comprehend, and develop/strengthen the following skills:
- Game Writing
- Narrative Design
- Editorial feedback
- Time management/Meeting Deadlines
- Dialogue Writing
- Project management
WHO IS RUNNING THIS MENTORSHIP?
I’m Wes Locher, a 2014 graduate of the Creative Writing Bachelors program, and writer of books, comics, video games, journalism, nonfiction, and a bunch of other cool stuff. I’ve written video games for studios such as Dreamics US Limited (a super-secret project currently in development), Awem Games (Cradle of Empires, iOS/Android), FableLabs (Serious Weirdness & TruChange, iOS), Pocket Gems Games (Future: Uncertain, Mean Girls: Senior Year, Mean Girls: Sorority Rush, Clueless: School’s Out, Pretty Little Liars, iOS) PulseTense Games (Post-War Dreams, PC/PS4/Xbox), Based on the Play (Re*Sequenced, PC), and Nanobit Software (Lost in Fame, iOS).
During my five-year career working in the video game industry, I’ve learned a thing or two that I’ll be happy to teach the right mentee. I’ve also made a lot of mistakes along the way, and you’ll be able to learn from those without having to suffer through them!
WHO IS THIS MENTORSHIP FOR?
The ideal mentee already has a love of video games across multiple platforms including consoles, PC, and mobile and is current on industry trends. The ideal mentee does not have to be a “hardcore gamer,” but they should be familiar with games and the wonderful storytelling devices they present.
WHAT ARE THE EXPECTATIONS OF THIS MENTORSHIP?
An ideal mentee will be willing to put in the time, dedication, and elbow grease to prove they are not only hungry about succeeding within the industry, but they’ll be held to professional standards along the way. Each task presented to the mentee will be given a deadline for completion to simulate the real world environment, and these deadlines must be met in order to keep the mentorship alive.
To ensure this is a beneficial experience for myself AND the selected mentee(s), please do not apply if you cannot, or are not willing to dedicate a minimum of five hours per week to the process.
HOW LONG WILL THIS MENTORSHIP LAST?
The goal is to complete the program in 3-6 months, though, I will be available to you as a resource for as long as you need me (provided you’re cool and easy to work with).
Submissions close: CURRENTLY CLOSED